November 12, 2004
When Less is More
I love black and white. I'm not saying I don't like color, but I love
black and white. So when someone writes in and says "I hate the
new black and white manga books" I figure maybe it's time for a
few words. (Now, admittedly, I don't know if the letter writer hates
the new DC Comics volumes because they're black and white, or because
they're in manga format - so I'll speak to both. Such a bargain!)
I remember an assignment, back in second grade English: The teacher
told us to bring to class the following day a color picture - the
subject didn't matter - so that we could practice our skills at
writing descriptively about whatever was in the image. Next day
everyone else showed up with colorful illustrations clipped from
magazines. Not me, though; I had cut out a large black and white
photo from the newspaper. It was an autumn scene of a farmyard, with
rolling fields beyond and several great trees overhanging the barn.
When the teacher came by to look at the various choices we'd made,
she stopped at my desk and said (a bit testily, or so I thought), "I
told you to bring in a color picture." My naively honest reply was,
"But I do see all kinds of colors here!"
In 1963 Robert Wise directed a perfectly goosebump-raising film
adaptation of Shirley Jackson's story "The Haunting of Hill House."
(The movie itself was titled, simply, "The Haunting".) There was nary
a drop of blood to be seen, nor a single spatter of gore, and yet the
film scares the berries out of us with everything we don't see, or
don't quite see, or aren't quite sure we see, in shadowed corners of
rooms and underneath creaking staircases. Oh yeah, it's in black and
white. In 1999 a big-budget, big-name-star remake was done - in
color, of course - and it tanked. The reviews generally agreed that
the emphasis on special effects pretty much sucked any creepy mood
out of the film. Was that color's fault? No... But I believe that
when you've got a ton of computer-generated tricks at your disposal,
full of sound and fury and psychedelic color, you don't necessarily
have to pay attention to subtle things like mood and atmosphere. On
the other hand, when all you've got is monochrome light and shadow as
your toolkit, then you'd also better weave an irresistible web of
story and pacing if you want to draw the viewer in.
I'm thinking about this because Wendy and I were talking a little
while ago about how she planned to adapt the final issues of the
Original Quest into manga format. The sixth volume of DC Comics'
"Grand Quest" series contains some very dense stuff - the final
battle against King Guttlekraw's northern trolls, the discovery of
the Palace of the High Ones, Timmain's revelation of the Wolfriders'
heritage, and more. And Wendy was saying how she wanted to let the
original artwork expand to fill however many manga pages were needed;
she wasn't going to assign page numbers to the new layouts until
everything fit and the pacing felt just right.
(Historical aside: Back in 1983 and 1984, when these chapters first
appeared, Wendy sometimes asked for more pages in each issue - to
give the story more room to breathe - than I as publisher was willing
to give. We got into some humdinger arguments in those days about the
needs of the art versus the needs of the business. As chief
bean-counter I usually pulled rank and won; I am so very happy not to
be in that line of work any more!)
I commented to her how very cool it is to be able, in my present-day
role of editor and file-preparer, to experience the same story
material that I've seen and dealt with over and over, as if I were
reading it for the very first time. Because it's true! From original
black and white comics to Donning color reprints to Father Tree Press
revised editions to ElfQuest Reader's Collection volumes, the saga of
Cutter's quest for the Palace of the High Ones has worn many coats.
And yet page 18 of Elfquest's first incarnation is, structurally, the
same as page 18 of each subsequent presentation. There's nothing
wrong with that; the pages that Wendy first drew are the pages that
many of us (myself included) fell in love with, and they do a honking
fine job of telling the story. (In fact, this is the material that
goes into DC's Archive editions.)
But to make the transition from American standard comic book size to
compact manga size, we knew from the get-go that we couldn't simply
shrink the pages. Details in Wendy's linework, already packing each
page to capacity, would simply get lost in the process. (Many's the
time I've overheard Wendy muttering darkly as she reformats, "What
the hell was I thinking, putting this many panels on a page?")
And so with every chapter she takes whatever's on one page and
decides how to break it apart and spread it over two, or even three,
manga pages. Perhaps a bit of business - like One-Eye snitching the
offerings left by the Hoan-G'tay-Sho - sandwiched into a quarter-page
in the original (below left), gets a complete manga page to itself...
(below right) More room to "breathe" and be its own little scene.
Another page of eight fairly straightforward panels (below top) is transformed into two pages where the panels themselves participate in the downward motion of Cutter as he attempts to rescue Skywise from the Deathwater falls. (below bottom right and left)
There are many such examples of this re-emphasis - so many, in fact,
that the tale takes a new rhythm in the reading, and that's a joyous
experience. It's like hearing a brand new version of a favorite song
(Eric Clapton's "Layla" comes to mind - originally tortured and wild
and amped to the max and then "unplugged," acoustic and lyrical) or a
bold new interpretation of a beloved classical piece. That's the
feeling I get when I work on and read the new manga editions of
ElfQuest; it's the same and yet it's different and new - and
very exciting. And color would only distract. After all,
there's a reason why 99% of all manga, whether created in Japan or
here in the USA, is in black and white. It goes back to why the 1963
version of "The Haunting" works and the 1999 remake doesn't. There's
nothing between you the reader, and the raw skill of the storyteller.
In a way, it's a contract between the two of you; the artist agrees
to show you the most refined, distilled essence of the story, and you
agree to apply the fullness of your attention and imagination to
what's on the page - in effect, to "see" as much color and movement
and special effect as you choose.
They say that first impressions are the most lasting. All I know is
that, in doing my part to bring Wendy's manga-ized version of
ElfQuest to DC and thus to you, I get to enjoy the happy sensation of
having a first impression for the second time!
Shade and sweet rediscovery!
Richard Pini