Reprinted by permission from the June 2001 issue of
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"a Web Zine about the comics industry, published by an eclectic band of women ... dedicated to providing exclusive interviews, in-depth articles and news, while working toward raising the awareness of women's influence in the comics industry and other realms." |
ElfQuestions - part 2
an interview with Wendy and Richard Pini
by Dani Fletcher
Elfquest has been a classic of the comic scene for
decades, and it's responsible for introducing more than
one fan to the medium of comics. The story of Cutter,
Leetah, Skywise and their people has all the elements to
make it an enduring story. Heavily influenced by manga
and anime style, with a healthy dose of North American
sensibility thrown in for good measure, Elfquest's
hybridity and adult storyline gives it a broad appeal
that has led to a global fandom. This month, Sequential
Tart presents the first of a two-part interview with
Wendy and Richard Pini, discussing past projects and
future hopes for the Wolfriders and their creators.
Sequential Tart: What other non-EQ works have you
done?
Wendy Pini: My first professional illustration work was
for science fiction periodicals such as Galaxy and Worlds of If
magazines. I've done a smattering of short pieces for
Marvel and DC and I'm quite proud of the two "Beauty and
the Beast" graphic novels I wrote and painted in the
late 80s. As for Elric, rather than rehash it all here,
there's an excellent illustrated feature on our official
Elfquest web site that discusses my early work in
detail. For those interested, I recommend it.
ST: When you each met, was it like meeting your long
lost soulmate? Did you feel complete?
WP: In 1969, Richard and I fell in love and dated over
the phone for many months before he spontaneously drove
from Boston, across country, in a tiny Renault, non-stop
for two and a half days, and ended up in the hallway of
my college dormitory in Claremont, CA. I just happened
to come out of a room into the hall as he arrived. Our
eyes met (we'd already exchanged photos) and, as I
recall, he spun around in his tracks. Then I ran to him
and we hugged 'til our ribs cracked. Later, we sat on a
stoop holding hands. We hadn't kissed yet. Richard had
his reasons. He said, "One: scared. Two: nervous. Three:
terrified." Feeling everything he was feeling, I went
ahead and said, "Four: ridiculous!" And we had our first
kiss. How's that for romantic?
Richard Pini: Just to put some balance to this tale,
keep in mind that after 60 solid hours on the road, I
managed - barely - to maintain sufficient presence of
mind to check myself into a motel and take a sorely
needed shower BEFORE I went that last wee bit of
distance to the college! Else none of this might have
happened. . . .
ST: How long were you friends before you realized that
this relationship was going to be permanent?
WP: I think we knew almost from the beginning that we
were "mission mates." We talked of marriage very
matter-of-factly, like it was already a done deal.
Certain decisions, like focusing on our careers instead
of having children, came quickly and easily, which isn't
usual for most couples. Spiritually speaking, I think
much of this must have been planned long before we were
born.
We've been together over thirty years. I know Richard
will agree that juggling a marriage and a business
partnership is a roller coaster ride with huge ups and
downs. Herding Elfquest along has been one of two grand
consistencies in our lives. The other is that, in all
this time, through many trials, neither one of us has
been able to bear the thought of life without the other.
ST: Have you ever argued about the way parts of the
story or one of the characters should be presented? What
do you do to compromise?
RP: Have we ever argued? [laughs] Might as well ask,
have we ever breathed air? There's no doubt that Wendy
is the wellspring from whom just about all of the
characters and story elements spring. She's the
originator. On the other hand, I know that I bring a
certain "nuts and bolts" sensitivity to the process,
which is why a lot of Elfquest is semi-grounded in a
kind of science. Sometimes one of us will feel that the
story should go in a certain direction that might swing
too far in the direction of the spiritual or the purely
physical/scientific, and the other of us will have to
guide the discussion back to a middle course. This is
often done over pizza, by the way, which is an excellent
moderating medium.
As for compromise, by this time, that's an automatic
element of the mix. Time was, years ago, when one or the
other of us could carry a snit for hours or days (if it
was a really good one). Now, the air gets cleared almost
as soon as contention shows its face.
ST: Elfquest=NASA? How have the twin moon folks helped
out the U.S. Space Program?
RP: I've always been a space buff, literally all my
life. One day, about four years ago I got an email out
of the blue from a fellow at one of the NASA centers,
out near Cleveland. He was the project director for an
experiment scheduled to fly on a then-upcoming Shuttle
mission. The experiment was the study of the behavior of
flames in zero (or rather, micro) gravity; the formal
name of the experiment was Enclosed Laminar Flames. Or,
for acronym buffs, ELF. This fellow was also an Elfquest
reader, and what he wanted to know via his email was,
did we want to take part in the design of a project logo
to go into space on this mission?
I must have thought about this request for three, maybe
four milliseconds before roaring back a reply, "You
betcha!"
Wendy was equally excited about the prospect and set
about designing a kind of "generic" Elfquest elf - that
we named Starfire - to grace the mission patch. (The
reason for the design of a new elf, and not using one of
the established characters, is simple: NASA doesn't
copyright its material-it's some sort of governmental
loophole, I think - and we didn't want any of the
established Elfquest characters falling into the public
domain.) I figure, passenger seats aboard the Shuttle
may not be available to average folks like me before I'm
too decrepit to take advantage of them, but this way a
little piece of us has actually gone up into space.
ST: I've seen a website for a convention in Germany
devoted to Elfquest alone. How global is the Elfquest
phenomenon? What's the most exotic fan letter you've
received?
RP: As far as we know, Elfquest is read all over the
globe. If you go to the Elfquest site, there's a page
that contains links to hundreds of fan-generated web
sites, with more being reported to us every day, and
those URLs are located all over the planet. Before we
got involved with the internet, we knew that Elfquest
was probably an international phenomenon - it's been
translated into several foreign languages like French
and Russian and Italian and such (not Japanese yet,
though we're working on that) - and we would receive
occasional fan mail with distant postmarks. But the 'net
and the Web have shown us in spades that Elfquest is
truly all over the place.
I suspect the most exotic fan letter is going to be one
that we haven't yet received. Over the years we've
gotten some pretty strange letters (and gifts too)
through the mail. When One-Eye was killed and Clearbrook
cut off her long braid in mourning, one girl cut off her
own braided hair and sent it to us, in sympathy. We've
gotten letters from people who've told us how Elfquest
has changed their lives, we've heard from parents who've
named their children after some of the characters in the
story! We've gotten some beautifully sad and personal
letters.
When someone sends a couple of first-class tickets to
some warm, white sand island paradise in the South Seas,
along with a lot of money in small unmarked bills, we'll
definitely consider that to be in the running for "most
exotic"!
ST: What do you think of the increasing popularity of
anime and manga in North America?
WP: I think it's about time. I think today's youth are
looking for stories and art that engage their minds and
hearts deeply. I think the power of art to penetrate and
transform is something we crave, and we know when we're
being served watered-down pap. I think many young
Americans are drawn to the exotic, finding the oriental
world-view refreshing, challenging and seductive.
Currently, I'm a huge fan of the animated Dragonball Z.
It's a broad retelling of the Buddhist myth "The Way
West," the legend of Sun Goku the Monkey King, which I
first encountered in "Alakazam the Great." Dragonball Z,
which many parents decry as a mindless slugfest,
actually contains huge doses of spiritual enlightenment
cleverly disguised as martial arts mayhem. It tickles me
that American kids are eating it up, all unawares. No
doubt about it, anime and manga can be addictive to the
western mind. If Toonami and the Cartoon Network had
existed when I was a teen, I'd probably have ended up a
jibbering, housebound zombie.
ST: What sort of influence do you think it could have on
the North American comic industry?
WP: I think it has had an enormous influence already.
Famous example, and one of the first: Frank Miller's
'Ronin". These days you can't miss the manga references in
the drawing style and layout of nearly every action
superhero comic, mainstream or independent. It's hip,
cool and happening. By the way, we owe a great debt to
Kevin Altieri and Bruce Timm for elevating the content
and look of children's television, starting with the
thoroughly anime Batman animated series. Since then,
when it comes to American kids' TV, Japan practically
owns the airwaves. You don't see me complaining.
For all the western influence they've absorbed (and not
always to the good), for all the crass commercialism of
Pokemon and the like, somehow the Japanese always manage
to slip a moment of serious reflection, a dramatic pause
in which life itself is on the line, into their
storytelling. I deeply respect this. Nonstop,
Disneyesque lightheartedness never nourished me, even as
a kid. I craved deep things to think about. And I like
it that the Japanese assume kids all over the world have
the depth of soul to want that still.
ST: What is Elfquest?
WP: Elfquest is an ongoing heroic fantasy graphic novel
series, with science fictional undertones, about a band
of alien beings who look like elves trying to survive on
a hostile world that is not their ancestors' planet of
origin. The storyline focuses on the elves' struggle to
remain true to their harmonious, nature-loving ways
despite the encroachment into their territories of an
ever-increasing human population. The art style of
Elfquest, whether mine or any of the other talented
artists' Warp Graphics employs, is a combination of
influences from classic fairytale illustration to
Japanese anime or manga. Although our elfin cast of
characters, like Cutter, Leetah, Skywise and Rayek, have
a big-eyed, childlike appearance, their adventures take
them psychologically, spiritually and physically to very
dark, very grown-up places. It's my firm belief, based
on years of fan feedback, that anyone willing to fully
explore the epic-sized world of Elfquest will find their
views of modern society mirrored, their prejudices
challenged and their understanding of relationships - of
all kinds - forever changed.
RP: We've also called Elfquest "fantasy with teeth" and
"a soap opera with pointed ears." What is it about soap
operas on TV that attract such loyal followings for such
long periods? One of the major reasons must be that
viewers are allowed to get right down into even the
picayune details of the characters' lives - sometimes to
the point where the actor fades into the background, and
the character is the "real" persona. Elfquest affords
this close a look into the characters, their lives and
their struggles. I might even go so far as to say that
Elfquest does for fantasy comics what Marvel is touted
as having done for superhero comics - given the players
real and believable characteristics, foibles and all.
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ST: Elfquest is a series that for over 25 years
has been recognized by people both in and out of
comics as one of the best. So many other series have
come and gone in this time, but Elfquest seems eternal.
What do you attribute this to?
WP: Over the past quarter century Elfquest has grown and
changed right along with the rest of the world. It has
not stagnated. The characters have evolved, remaining
fresh and, I think, getting even more interesting. But
one thing that never changes about Elfquest is the
amount of love that goes into it. Richard and I are not
dumb. Our readers are not dumb. We all know when we're
getting a story that's truthful and heartfelt. And we
crave that. Even people who think they're too cool and
above-it-all are secretly starving for that. Stories
about relationship complications, heroism, sacrifice and
family loyalty may not be considered hip or edgy, but
they make a lasting impression and never go out of
style.
RP: Everything old is new again. The window-dressing may
change, but the down-deep core values (and that's a word
I am usually leery of using in today's
"political-correctness" hung-up culture) remain. Why
else, after over two decades of publication, would we be
seeing young parents, who grew up through high-school
reading Elfquest, now letting us know that they are
reading the books to their own children? Something
inherent in Elfquest is trans-generational; it goes on
and on through the years. And that "something" is the
quest for connection, for completion, as individuals and
as groups.
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ST: Why did Elfquest expand to include other
writers/artists in the early 90's after such success
with its creators?
WP: You just answered your own question. The downside of
success is there's less and less time to "do it
yourself." Richard and I discovered that the world of
Elfquest was expanding past our capacity to produce it
as a Mom and Pop team. So we did our best to locate
artists and writers who could capture at least the
spirit of the elves. Some have been better at it that
others, but all have helped us keep Elfquest in the
public eye.
Speaking of which, here's some anime-related news you
might enjoy. Recently, Warp Graphics hired Sonny Strait,
voice of Krillin and other characters on DBZ to draw an
entire new volume of Elfquest stories! Richard and I met
and fell in love with the Dragonball Z voice cast at
this year's San Diego Con. Apparently, the feeling was
mutual. Sonny, to my amazement, is a longtime Elfquest
fan who's drawing style is inspired, in part, by mine.
It turned out his main ambition is to be a comic book
artist; he'd already had experience self-publishing a
title called Mr. Average. He's good, very good at
drawing the elves, and also very aware of art nouveau.
So this is truly a partnership made in manga heaven.
ST: What can you tell us of this project with Sonny
Strait?
WP: The Elfquest 2001 Summer Special #1 is a 48 page
comic called "Wolfshadow" that is scheduled for release
just in time for the San Diego Comic Con in July. I'm
very excited about it because it's a tale that sheds
light on Cutter and Skywise's first days of reunion
after a time-travelling, ten thousand year separation.
It's a love story, in a way, plus a rollicking rescue
co-plotted by Sonny Strait and me, scripted and laid out
by me, with finished art by Sonny. Be prepared to laugh
AND cry. Sneak peekers already have! I'm not kidding!
Sonny's an enormously talented
actor/artist/comedian/puppeteer/dancer/storyteller with
a dash of wise Shaman and wise-ass Trickster thrown in.
A self-published comic book creator in his own right,
his love and understanding of the Elfquest universe is
genuine and overwhelming. He wants to learn how to do it
the way I do it - and he's gotten spookily close in his
few months of apprenticeship at my studio. He's
Treestump to my Cutter, Percival to my Arthur, Bre'r
Rabbit to my Uncle Remus. If it doesn't have heart,
spirit, integrity and a few big laughs, Sonny's just not
interested.
RP: Wendy and I have talked about this story a lot, and
like just about everything else connected with Elfquest,
it will lead to others dealing with the same theme - the
deep and very special relationship between Cutter and
Skywise.
ST: Cutter and Skywise are two of your favorites! What
other plans do you have for them?
WP: Working story ideas/titles that we've come up and
played with so far are: "Troll Games and Soul Names," a
tale of Cutter and Skywise's youth in the Holt at the
end of Bearclaw's reign. As the title suggests, it's
about how Cutter and Skywise come to realize, through
hardship, that their bond is a strange form of
Recognition. Then there's "The Heart's Way," written and
illustrated by me, which takes place in the Sun Village
years later. It asks the titillating question: what
happens when a brother's love for a brother is
challenged by a smitten maiden's jealousy? Finally
there's "Full Circle" which brings the Wolfriders, as
they are today, back to the original Holt. This story
takes Cutter and Skywise to new levels of understanding
and friendship as they both try to help Cutter's son
Suntop through a difficult phase.
RP: As much as I love helping out when it comes to
bouncing around ideas for stories with Wendy (and Sonny,
and whoever else may be working with us at any given
time on any given project), another of the hats I wear
is that of the publisher. And as you know, I put aside
publishing comics a little over two years ago, because
of market conditions, in favor of concentrating Warp
Graphics' energies in the book/graphic novel market. It
was a good move for us at the time. As a book publisher,
I'd love to be able to offer something brand new to
Elfquest's readers, not a reprint volume as many of the
Elfquest Reader's Collection books have been, but new
material. If this first Summer Special comic book goes
well, I'll be very happy to compile these other stories
into a new volume for release sometime later this year,
or early next year.
But just so everyone knows, I'm already planning a
second Summer Special for August, in time for the Wizard
World convention in Chicago. This one will showcase the
first chapter in a new Wild Hunt saga entitled
"Recognition" - the storyline is being written by Wendy
and Joellyn Auklandus, with gorgeous toned art by
Brandon McKinney (who's done a lot of Elfquest work for
us in the past, as well as for Dark Horse, Lucasfilm,
and others). These stories will also be collected into a
Reader's Collection volume next year, but the Summer
Special will have material that won't be available
anywhere else but in the comic book.