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Throughout over twenty years of comics, novels and anthologies, Elfquest
has grown to incorporate a wide range of characters, spread over
the entirety of the World of Two Moons, from past through future.
At this point in the
saga, there are two main groupings within which the tales are told.
One contains stories of the elves themselves at three periods of Abodean history: the prehistoric, the medieval, and the early modern.
The other contains tales of The Rebels and Jink - who seek the elves who have mysteriously gone missing -
sometime in Abode's near future, when the indigenous humans have
developed space travel and colonized their solar system.
After the Shards series reached its conclusion, the
Djun's kingdom apparently fell into revolution, though how the
fragments of his empire have scattered remains a mystery. Many
of the elves, including Cutter, chose to return to the original
home of the Wolfriders at Goodtree's Rest (from which they were
originally burned out by humans) to found a new holt. Skywise
and Suntop went with Timmain in the Palace of the High Ones, the
now-immortal Wolfrider and Cutter's enigmatic son assuming
mastery of the firstcomers' home. Two-Edge, Venka and Aroree
left to search the World of Two Moons for the wandering Kahvi,
while Ember and her half of the tribe, including her rival
suitors Mender and Teir, remained in Djunsland to seek out and
destroy those remaining twisted creatures left behind by
Winnowill. Winnowill herself, slain by the Djun, remains as a
malevolent, scheming spirit within Rayek, who, accompanied by
his mentor Ekuar, has opted to roam the expanse of Abode. These
are the centuries-spanning tales of Rogue's Curse,
set between the epochs of Ember's Wild Hunt and of
Jink and The Rebels' FutureQuest tales.
The Shards series was a climactic episode for the
Wolfrider tribe. Rayek, by kidnapping Cutter's family some
10,000 years into their future, and instigating the great sleep of
the Wolfriders who waited for the moment the travelers would
"reappear," effectively brought the entire tribe forward into a
new age. The humans of Abode, hitherto scattered tribes, had settled
and developed over time into civilizations. From the Hoan G'Tay
Sho came the Hungt'sho of the Forevergreen; from the
descendants, perhaps, of Little Patch's folk and their
neighbors, arose those towns and cities that would eventually
find themselves under the iron fist of the Djun's rule.
Into this new world were thrown the Wolfriders, whose existence
alongside the expansion of human civilization always seemed
destined for conflict. Before their assault on the Djun's
Citadel, Cutter made the decision to split the tribe:
One half, the warriors, would be led by him to recover the
Palace shards; the other half, led by his daughter Ember, would
preserve the "Way" of the Wolfriders.
Cutter led the foray into the dark, brooding city of the Djun,
slowly advancing upon the citadel to secure the Palace's shards
against the greed of the Djun and the machinations of Winnowill. At the same time,
Ember's tribe faced their own difficulties. A mysterious
stranger named Teir had presented himself to them, and though he
seemed friendly, he was deeply mistrusted by Skywise, Ember's
advisor. Teir's strange powers of communion with animals
attracted a horde of Winnowill's mutated creatures to the
Wolfriders. This part of the saga erupted into a
battle between the elves and the remnants of Winnowill's magic,
fought both on the grasslands and within Teir's beleaguered
mind. Skywise wrestled with his own issues during this time.
His advice had been rejected by Ember, his blood had been
cleansed (making him immortal), and his increasing alienation
from the tribe of his birth finally led him to the decision to
follow the starsong over the wolfsong - a choice the
consequences of which are yet to be told.
During those years, the Sun Folk had also found themselves subject to
the encroachment of humanity as it spread across Abode. Their
Sun Village abandoned, they returned to the Palace upon its
reformation after Cutter and his warriors succeeded in
recovering the shards. Windkin, Dart, and his cohort of
Jack-Wolfriders, having left the Sun Village to explore the
Forevergreen, became embroiled in the ascent to power of the
Glider Door in the jungle temples of the Hungt'Sho. After this
power-mad student of Winnowill was himself toppled, all but
Jethel and Chot also joined with the other elves in the
recovered Palace. Those two remained, and in the
Fire-Eye stories we follow the adventures of Jethel
in the small human town ruled by Ahnn-Li and his mistress, the
Ahnessah.
The Go-Backs themselves lived untroubled by humans, it seems, secluded
in the frozen mountains of the north. Their leader Kahvi had
been a fleeting figure in their lives, running off, eventually
returning, before disappearing again on some trophy hunt. They
too went back to the Palace once more upon Cutter's defeat of
the Djun.
There are the WaveDancers, mer-elves at odds with an embittered human
shipmaster who blames them for the death of his son at
sea. Finally there are the future folk, shape-changing Jink and
the youthful Rebels, whose stories are set in a time when the
elves have disappeared and seem to be but legend, and when the
human race faces a great new challenge in the form of the
intrusive aliens called the "Neverending."
And so the stories of Ember's Wolfriders and Rayek's Curse, of the
WaveDancers, of the future folk, of Jethel in the Forevergreen -
all continue in the ongoing series of Elfquest. The stories of
Cutter's Wolfriders, of Skywise's adventures among the stars,
and of Venka's search for her mother wait for the telling.
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