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Greetings from Stormcatcher: I should tell you to check the game statistics of the "Call of Cthulhu"-RPG considering madness; she found it inspiring...

- November 19, 2012 9:07 pm
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TrollHammer replied on his thread "game dynamics".
Exactly. I've been looking up game types on wikipedia and have a few more ideas. Here is a list of catch-phrases for what I'm going for:
Open World
Life Simulation
Interactive Fiction
Non-linear game ...
A game for creation and developement - not for destruction and selfishness.
TrollHammer replied on his thread "game dynamics".
One other thought that keys into the above: I was considering a strange feature to the game: Madness.
Most RPGs have stats that follow something like DnD, and this is fine to an extent. In Elfquest...
Most RPGs have stats that follow something like DnD, and this is fine to an extent. In Elfquest...
In the second case - this character would live on - but no one would interact with him/her. He/she could only seek death and start anew. Or - you imply a way to redeem - and loose powers in that way -...
TrollHammer replied on his thread "game dynamics".
I think I figured out a solution to one of my greatest fears about making this game.
This game, intended to be an online roll play game, would be classified as an MMORPG, like Rift, Vanguard, and World...
This game, intended to be an online roll play game, would be classified as an MMORPG, like Rift, Vanguard, and World...
TrollHammer shared a photo
TrollHammer replied on his thread "General Troll Quest plan".
Sorry, didnt get them uploaded to the group album. I cant get any links to photobucket. Im thinking of closing the account as its about useless.
Ill try uploading them presently...
Ill try uploading them presently...
There's not even a code hidden between the lines I'd can try to fiddle with ...
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