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I would not wish to see EQ mimic any certain "style" and when it comes to CG, you really have to understand that there are so many options to choose from. Many people associate Cg animation to the visual style of "Shrek" and most Pixar films in general or they now have "Avatar" to make b...
I would not wish to see EQ mimic any certain "style" and when it comes to CG, you really have to understand that there are so many options to choose from. Many people associate Cg animation to the visual style of "Shrek" and most Pixar films in general or they now have "Avatar" to make base assumptions of the limits of CGI. Neither of which is true and should be perceived as limitations based off of the director's decisions interpreting production style.
Four of my instructors worked in the production of Avatar and one worked in the production of the original Shrek and what I have learned from both is the strength of any good character design lies in strong, functional <!> concept art especially when aspiring for full animation.
While it is not a bad idea to use CGI in my opinion, I just want to stress the point that we have only just begun to see what can be done with these programs as translated to the big screen. Someday we may watch films as projected as full room holograms. Wow....
In the meantime I wanted to point out that 2d "toons" can also be created via 3d software, making for more accuracy and consistency in the motions. <see* Cel-shaded animation (also called cel-shading or toon shading) is a type of non-photorealistic rendering designed to make computer graphics appear to be hand-drawn.* http://en.wikipedia.org/wiki/C el-shaded_animation >
There are many ways to "paint" a 3d model depending upon how realistic you want them to look. This is all at the art directors discrepancy of course and what texture the characters are to have.
If this concept makes sense, then one could see the possibilities of using Wendy's own art as applied directly to a 3D model, rigged and ready for animation. Hire some good-really good!- texture artists and lighting directors etc....
If you feel the EQ elves should move as- realistically -and quickly as you see the creatures in Avatar do, then yes, use this style of animation <rigging etc> for realism. On the other hand, they do not necessarily have to appear -visually- as in Avatar or even standard Pixar animation "genre". It is just a standard misconception of the possibilities based off of the projects which actually made it to Hollywood using the production techniques available at that particular time.
They actually started working on Avatar in 2006 or 2007, btw... and hand drawing would take equally as long if not longer so that is another thing to consider.
I would not wish to see EQ mimic any certain "style" and when it comes to CG, you really have to understand that there are so many options to choose from. Many people associate Cg animation to the visual style of "Shrek" and most Pixar films in general or they now have "Avatar" to make b...