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About VEHICLE cards - OQ

Embala

There's a wide range of possible "vehicles" in ElfQuest ...

Bond Wolves (they can also be seen as characters)
various animals used to give a ride or for transporting supplies
vehicles used by the Humands later on
... even the Palace can be considered a vehicle.


It's a rather short list for the Original quest, tho.

Embala

Listing of possible "vehicles"


Bond Beasts

the Wolf Pack
... about a dozen individuals when you don't consider them "characters"

the bond birds
Litteltrill
Tenspan

the battle deers


other animals

Zwoots

No-Humps


other means of transport

none so far


magical transport

the Palace


special additions
i.e. Tyldak may have an additional speed stat to allow him to carry a person / fly on his own faster than a party can travel

TrollHammer

One thing I forgot to clarify: its ok to have few of a certain kind of card, you can have multiple instances of some cards. In Star Trek, there are far fewer ships than characters, but some ships are "common", in that you can play several at one time, and others are "unique" adnd only one can be in play at any time, by any player.

Example: Blackfell is Unique, Player One plays Blackfell.
Player Two plays Bearclaw (also unique), and has a Blackfell, but cannot play it as long as Player One's Blackfell is on the table ( unless some other card allows for it (say TimeWarp, Doppleganger), or a Common version of the card becomes available.

Uniqueness is determined by how many dots are beside the name. One dot means one only one can be played at one time. Three dots dots means three can be played at any one time, and no dots means there is no limit.

We will have to determine which bond beasts are "common" and which are Unique. Usually the stronger a card is, the fewer can be in play at any time.

TrollHammer

Oh, and we will have special cards: Tyldak may have an additional Speed stat to allow him to carry a person or fly on his own faster than a party can travel.

Embala


One thing I forgot to clarify: its ok to have few of a certain kind of card, you can have multiple instances of some cards. In Star Trek, there are far fewer ships than characters, but some ships are "common", in that you can play several at one time, and others are "unique" and only one can be in play at any time, by any player.

Example: Blackfell is Unique, Player One plays Blackfell.
Player Two plays Bearclaw (also unique), and has a Blackfell, but cannot play it as long as Player One's Blackfell is on the table ( unless some other card allows for it (say TimeWarp, Doppleganger), or a Common version of the card becomes available.

Uniqueness is determined by how many dots are beside the name. One dot means one only one can be played at one time. Three dots dots means three can be played at any one time, and no dots means there is no limit.

Means:
When there is a card "Wolfpack" with ... 4 dots four players can use this card at the same time? And a card "Random Ice Troll" without any dot can be used as often as wished? *goes and adds a dot to the Cutter template*

We will have to determine which bond beasts are "common" and which are Unique. Usually the stronger a card is, the fewer can be in play at any time.
Your job Wink ... or whoever has experiance and volonteers.

Oh, and we will have special cards: Tyldak may have an additional Speed stat to allow him to carry a person or fly on his own faster than a party can travel.
Don't quite get it - but I need not to understand everything right now. Idea is added to the listing.

TrollHammer

Embala said


Means:
When there is a card "Wolfpack" with ... 4 dots four players can use this card at the same time? And a card "Random Ice Troll" without any dot can be used as often as wished? *goes and adds a dot to the Cutter template*

Your job Wink ... or whoever has experiance and volonteers.

Don't quite get it - but I need not to understand everything right now. Idea is added to the listing.


Sort of. Ill see how rider limits work. Four dots wouod mean there can only be four of that card in play at any time. Id been thinking youd have individual wolves, both known bond beasts and made up ones, perhaps unbonded wolves as well that can be bonded in game. another way to do the "Pack" card would be to have an "event" card or other modifier to be played when the group wants to move as a group, so you dont have to have a wolf or bird for every member, but would only work when moving, so you dont get an overpowered situation. Also make Pack cards only work when there is at least a minimum of animals of that type (low, like one or two in play). This would be neat game dynamic, perhaps?

One other thing to consider when dealing with uniquness: Im not 100% sure, but if I recall you can have a common version of a character that can have several instances (Cutter as a tribesmate before Bearclaw dies), that has mediocre stats, and several Unique cards for a character, but the limitation is on the unique. Such as:

Player A has Chief Cutter in his deck, as well as a common Tribesmate Cutter (names can be more artful, of course).
Player Two has Warrior Cutter (unique like Chief Cutter), and three common Cutters.

Player one hangs back with a common Cutter in hand, waiting for Chief, since it is better. Finally plays Tribesmate at turn five.

Other player draws Warrior on turn six, but cant play it, since there is a cutter on the table. He can, though play his three Tribesmates he has been holding onto.

Like I said, Im not completely sure of that, but pretty sure. Also, it may also be that a Unique can replace a single common of the same character ( Chief replaces Tribeamate), as long as there are no other copies in play. Also, not sure, but I believe that a Common of a characte cannot be played if a unique is in play for that character.

TrollHammer

If I scan the rules for Star Trek and post them, can they be more understood on how the game is played until I can convert it? Wont be today, Im traveling, but I might be able to this week.

Embala

*chuckels* I've tried to make a simplified example to see whether I've understood the principle. And puzzle you completely because of details and exceptions! XD

I'll quote you: Don't stress too much about things, we wanna have fun! Wink

Embala


If I scan the rules for Star Trek and post them, can they be more understood on how the game is played until I can convert it? Wont be today, Im traveling, but I might be able to this week.
To tell the truth - it would make more sense when you understand them and tell me how to do the cards. I'm like a first grader you try to explain math they'll learn not before forth grade. For now it's enough for me to learn the basics. The general rules - exceptions and specifications will come later. Smile